2.1 – Practice Race
2.1.1 – Day prior to each race meeting
2.1.2 – Same starting conditions as the race session
2.1.3 – 120 minute practice
2.1.4 – 15 minute qualifying
2.1.5 – 20 minute race
2.2 – Practice
2.2.1 – 100 minutes
2.2.2 – 30% track usage
2.2.3 – In sim date and time based on section 7 of the rules
2.3 – Qualifying
2.3.1 – 32 minutes
2.3.2 – iRacing open qualifying (all cars on track at the same time)
2.3.3 – Strict qualifying scrutiny
2.3.4 – Drivers will be given a 10 minute slot based on their driver class (12 minutes for the last group). Ams go out first, followed by pro ams, with pros going last
2.3.5 – Drivers must not leave their pitbox before their slot starts
2.3.6 – Drivers may complete the flying lap they’re on even if their slot ends during it
2.3.7 – Anyone attempting to gain an advantage by being on circuit outside of their slot will receive a penalty
2.4 – A Race Format
2.4.1 – Race
2.4.1.1 – 60 minutes
2.4.1.2 – Grid ordered by qualifying time
2.4.1.3 – Fuel tank limited to 60% capacity
2.4.1.4 – A points system
2.5 – B Race Format
2.5.1 – Race 1
2.5.1.1 – 25 minutes
2.5.1.2 – Grid ordered by qualifying time
2.5.1.3 – Fuel tank capacity is not limited
2.5.1.4 – B points system
2.5.2 – Warm Up
2.5.2.1 – 3 minutes
2.5.3 – Race 2
2.5.3.1 – 30 minutes
2.5.3.2 – Grid ordered by race 1’s results with the top 10 inverted (this is subject to change depending on the number of entries)
2.5.3.3 – Fuel tank capacity is not limited
2.5.3.4 – B points system
2.6 – C Race Format
2.6.1 – Race
2.6.1.1 – 75 minutes
2.6.1.2 – Grid ordered by qualifying time
2.6.1.3 – Fuel tank capacity is not limited
2.6.1.4 – A points system
2.7 – Meeting Rules
2.7.1 – Open setup
2.7.2 – 1 fast repair per race
2.7.3 – Drive through awarded at 20 incidents, and at every 10 incidents after that
2.7.4 – Track usage is carried over from each session
2.7.5 – Time of day is set for practice. The other sessions will have the time of day carried over from the previous session
2.7.6 – Forecasted weather with all elements, including the chance of rain, decided by the sim
2.7.7 – Each round format may be adjusted by the ARL admins
2.8 – Championship Rules
2.8.1 – 10 meetings
2.8.2 – Each driver’s lowest scoring meeting is dropped from their season points total
2.8.3 – Drop Scores only affect a drivers score not the teams score