2.1 – Practice
2.1.1 – 120 minutes
2.1.2 – 30% track usage
2.1.3 – Start time and date can be seen in section 7 of the rules
2.2 – Qualifying
2.2.1 – 10 minutes, 4 laps maximum
2.2.2 – Closed qualifying (drivers on track alone)
2.3 – Race
2.3.1 – Distance set as per Section 7 in the rules
2.3.2 – Grid ordered by qualifying time
2.3.3 – Max time of 80 mins
2.4 – Eldora Dirt Derby
2.4.1 – Practice
2.4.1.1 – 120 minutes
2.4.1.2 – 30% track usage
2.4.1.3 – Start time and date can be seen in section 7 of the rules
2.4.2 – Qualifying
2.4.2.1 – 10 minutes, 4 laps maximum
2.4.2.2 – Closed qualifying (drivers on track alone)
2.4.3 – Heats
2.4.3.1 – 5 heats, grid set by qualifying time.
2.4.3.2 – 10 laps each
2.4.3.3 – Top 5 from each heat go through to the Feature
2.4.3.4 – Laps under caution do not count.
2.4.4 – Last Chance Race
2.4.4.1 – 15 laps
2.4.4.2 – Drivers who finished outside of the top 5 in their heat are eligible
2.4.4.3 – Everyone goes through to the Feature
2.4.4.4 – Laps under caution do not count.
2.4.5 – Feature
2.4.5.1 – 70 laps
2.4.5.2 – Grid ordered by Heat/LCQ Results
2.4.5.3 – Points only awarded for Feature result
2.4.5.4 – Laps under caution do not count.
2.5 – General Meeting Rules
2.5.1 – Fixed setup (iRacing baseline for the specific circuit)
2.5.2 – 1 fast repair per race
2.5.3 – Drive through awarded at 16 incidents, and at every 8 incidents after that
2.5.4 – In-sim time of day is carried over from each session to the next
2.5.5 – Track state is carried over from each session to the next
2.5.6 – Dynamic weather
2.5.7 – 1x time of day acceleration
2.5.8 – Automatic full course cautions as decided by iRacing at all rounds except at Road courses
2.5.9 – There will be a maximum of 3 GWC Attempts if a race is set to end under caution
2.6 – General Championship Rules
2.6.1 – 8 rounds
2.6.2 – Each driver’s lowest scoring meeting during the season is dropped
2.6.3 – Drop Scores only affect a drivers score not the teams score