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  4. 2 – Format

2 – Format

2.1 – Practice Race

2.1.1 – Day prior to each race meeting

2.1.2 – Same starting conditions as the race session

2.1.3 – 120 minute practice

2.1.4 – 15 minute qualifying 

2.1.5 – 20 minute race

 

2.2 – Practice

2.2.1 – 100 minutes

2.2.2 – 30% track usage

2.2.3 – In sim date and time based on section 7 of the rules

 

2.3 – Qualifying

2.3.1 – 32 minutes

2.3.2 – iRacing open qualifying (all cars on track at the same time)

2.3.3 – Strict qualifying scrutiny

2.3.4 – Drivers are given a 10 minute slot based on their driver class (12 minutes for the last group). Ams go out first, followed by pro ams, with pros going last

2.3.5 – Drivers must not leave their pitbox before their slot starts

2.3.6 – Drivers may complete the flying lap they’re on even if their slot ends during it

2.3.7 – Anyone attempting to gain an advantage by being on circuit outside of their slot will receive a penalty

 

2.4 – A Format

2.4.1 – Race 1

2.4.1.1 – 20 minutes

2.4.1.2 – Grid ordered by qualifying time

2.4.1.3 – A format points system

 

2.4.2 – Race 2

2.4.2.1 – 20 minutes

2.4.2.2 – Grid ordered by the results of race 1

2.4.2.3 – A format points system

 

2.4.3 – Warm Up

2.4.3.1 – 3 minutes in length

 

2.4.4 – Race 3

2.4.4.1 – 20 minutes

2.4.4.2 – Grid ordered by the results of race 2 but with the top x positions inverted (x is a randomly generated number between 6 and 12)

2.4.4.3 – A format points system

 

2.5 – Meeting Rules 

2.5.1 – Open setup

2.5.2 – No fast repairs

2.5.3 – Standing starts

2.5.4 – Drive through awarded at 20 incidents, and at every 10 incidents after that

2.5.5 – Track usage is carried over from each session

2.5.6 – Time of day is set for practice. The other sessions will have the time of day carried over from the previous session

2.5.7 – Forecasted weather with all elements, including the chance of rain, decided by iRacing’s weather generator

2.5.8 – Each round format may be adjusted by the ARL admins

 

2.6 – Championship Rules 

2.6.1 – 10 meetings

2.6.2 – Each driver’s 2 lowest scoring meetings are dropped from their season points total

2.6.3 – Drop Scores only affect a drivers score not the teams score