2.1 – Practice Race
2.1.1 – Day prior to each race meeting, launching at 17:00 GMT
2.1.2 – Same starting conditions as the race session
2.1.3 – 120 minute practice
2.1.4 – 10 minute qualifying
2.1.5 – 30 minute race
2.2 – Practice
2.2.1 – 100 minutes
2.2.2 – 0% track usage
2.2.3 – In sim date and time based on section 7 of the rules
2.3 – Qualifying
2.3.1 – 30 minutes
2.3.2 – iRacing open qualifying (multiple cars on track at the same time)
2.3.3 – Teams are given a 10 minute slot based on their class. GTDs go out first, followed by LMP2s, with GTPs going last
2.3.4 – Drivers must not leave their pit box before their slot starts
2.3.5 – Drivers may complete the flying lap they’re on even if their slot ends during it
2.3.6 – Anyone gaining an advantage by being on circuit outside of their slot will receive a penalty
2.3.7 – Strict qualifying scrutiny
2.4 – Race
2.4.1 – 180 minutes
2.4.2 – Grid ordered by qualifying time. All cars in a single car class are gridded together
2.4.3 – Drive through awarded at 40 incidents, and at every 10 incidents after that
2.4.4 – The drivers who set their team’s best qualifying must start the race
2.4.5 – 1 fast repair
2.5 – Meeting Rules
2.5.1 – Open setup
2.5.2 – GTP fuel tanks are limited to 90% capacity. LMP2 has no fuel restrictions. GTDs are limited to 90% fuel tank capacity
2.5.3 – Track usage is carried over from each session
2.5.4 – Time of day is set for practice. The other sessions will have the time of day carried over from the previous session
2.5.5 – Forecasted weather. This weather has all elements (including rain) randomly generated by iRacing, taking into account in sim date and date along with the circuit’s climate
2.5.6 – The race format may be adjusted by the series admins
2.6 – Championship Rules
2.6.1 – 6 meetings
2.6.2 – Each team’s lowest scoring round is dropped from their total score