2.1 – Practice
2.1.1 – 100 minutes
2.1.2 – 30% track usage
2.1.3 – In sim date and time based on section 7 of the rules
2.2 – Qualifying
2.2.1 – 22 minutes
2.2.2 – iRacing open qualifying (all cars on track at the same time)
2.2.3 – Strict qualifying scrutiny
2.2.4 – The first 10 minutes of qualifying is for the ams, the last 12 for the pros
2.2.5 – Drivers must not leave their pitbox before their slot starts
2.2.6 – Drivers may complete the flying lap they’re on even if their slot ends during it
2.2.7 – Anyone attempting to gain an advantage by being on circuit outside of their slot will receive a penalty
2.3 – A Race Format
2.3.1 – Race
2.3.1.1 – 60 minutes
2.3.1.2 – Grid ordered by qualifying time
2.3.1.3 – Fuel tank limited to 60% capacity
2.3.1.4 – A points system
2.4 – B Race Format
2.4.1 – Race 1
2.4.1.1 – 30 minutes
2.4.1.2 – Grid ordered by qualifying time
2.4.1.3 – Fuel tank capacity is not limited
2.4.1.4 – B points system
2.4.2 – Warm Up
2.4.2.1 – 3 minutes
2.4.3 – Race 2
2.4.3.1 – 30 minutes
2.4.3.2 – Grid ordered by race 1’s results with the top 10 inverted (this is subject to change depending on the number of entries)
2.4.3.3 – Fuel tank capacity is not limited
2.4.3.4 – B points system
2.5 – Meeting Rules
2.5.1 – Fixed setup
2.5.2 – 1 fast repair per race
2.5.3 – Drive through awarded at 20 incidents, and at every 10 incidents after that
2.5.4 – Track usage is carried over from each session
2.5.5 – Time of day is set for practice. The other sessions will have the time of day carried over from the previous session
2.5.6 – Forecasted weather with all elements, including the chance of rain, decided by the sim
2.5.7 – Each round format may be adjusted by the ARL admins
2.6 – Championship Rules
2.6.1 – 10 meetings
2.6.2 – Each driver’s 2 lowest scoring meetings are dropped from their season points total