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  4. 2 – Format

2 – Format

2.1 – Practice

2.1.1 – 100 minutes

2.1.2 – 30% track usage

2.1.3 – In sim date and time based on section 7 of the rules

 

2.2 – Qualifying

2.2.1 – 22 minutes

2.2.2 – iRacing open qualifying (all cars on track at the same time)

2.2.3 – Strict qualifying scrutiny

2.2.4 – The first 10 minutes of qualifying is for the ams, the last 12 for the pros

2.2.5 – Drivers must not leave their pitbox before their slot starts

2.2.6 – Drivers may complete the flying lap they’re on even if their slot ends during it

2.2.7 – Anyone attempting to gain an advantage by being on circuit outside of their slot will receive a penalty

 

2.3 – A Race Format

2.3.1 – Race

2.3.1.1 – 60 minutes

2.3.1.2 – Grid ordered by qualifying time

2.3.1.3 – Fuel tank limited to 60% capacity

2.3.1.4 – A points system

 

2.4 – B Race Format

2.4.1 – Race 1

2.4.1.1 – 30 minutes

2.4.1.2 – Grid ordered by qualifying time

2.4.1.3 – Fuel tank capacity is not limited

2.4.1.4 – B points system

 

2.4.2 – Warm Up

2.4.2.1 – 3 minutes

 

2.4.3 – Race 2

2.4.3.1 – 30 minutes

2.4.3.2 – Grid ordered by race 1’s results with the top 10 inverted (this is subject to change depending on the number of entries)

2.4.3.3 – Fuel tank capacity is not limited

2.4.3.4 – B points system

 

2.5 – Meeting Rules 

2.5.1 – Fixed setup

2.5.2 – 1 fast repair per race

2.5.3 – Drive through awarded at 20 incidents, and at every 10 incidents after that

2.5.4 – Track usage is carried over from each session

2.5.5 – Time of day is set for practice. The other sessions will have the time of day carried over from the previous session

2.5.6 – Forecasted weather with all elements, including the chance of rain, decided by the sim

2.5.7 – Each round format may be adjusted by the ARL admins

 

2.6 – Championship Rules 

2.6.1 – 10 meetings

2.6.2 – Each driver’s 2 lowest scoring meetings are dropped from their season points total